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WG

Ellivere of the Wild Court

viapasted list·Updated 46 days ago·6 views·

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Power level

4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence268 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration9
Commander Draw Engine+18ⓘ
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion6
Value engines4
Spot removal3
Board wipes2
Stax & hate1
Protection7
Two-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands2
Basic lands2
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+12ⓘ
Synergy pieces8
Combat threats2
Token generators1
Reanimation1
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2

1.1 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron18 cards

18 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Enchantress13 cards

13 enchantment synergy cards. Deck rewards you for casting enchantments.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.