Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(449 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp6
Other acceleration3
Treasure generators1
Tutors7
Draw engines5
Cantrips & burst draw2
Recursion6
Value engines4
Counterspells3
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands5
Utility lands4
Taplands8
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+17ⓘ
Combo pieces1
Synergy pieces4
Win conditions4
Combat threats5
Sacrifice outlets1
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base94Consistency87Threats82
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.