Edward Kenway

Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(447 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18
Tempo Control (lockout lethality)+11.2
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Mana base93Consistency89Interaction84

1.8 above Bracket 2 ceiling (4.5)

0.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Pirate Tribal19 cards

19 pirate creatures detected. Tribal synergies can create powerful board states.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.