Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(447 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration1
Draw engines11
Cantrips & burst draw4
Recursion3
Value engines5
Counterspells6
Spot removal7
Graveyard hate1
Board wipes2
Fetchlands4
Dual & shock lands11
Premium utility lands4
Utility lands14
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Tempo Control (lockout lethality)+11.2ⓘ
Synergy pieces3
Combat threats3
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base93Consistency89Interaction84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Pirate Tribal19 cards
19 pirate creatures detected. Tribal synergies can create powerful board states.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.