Commander
4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(291 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Mana dorks6
Land ramp2
Other acceleration2
Treasure generators1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Tutors4
Draw engines8
Cantrips & burst draw3
Recursion2
Value engines2
Other1
Spot removal4
Board wipes4
Stax & hate1
Protection6
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands15
Premium utility lands2
Utility lands6
Taplands1
Combat Damage Synergy: token package, 4 evasion enablers+21ⓘ
Win conditions3
Combat threats12
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base92Speed81Consistency79
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Defenders/Walls24 cards
24 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.