Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(186 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp2
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines2
Spot removal2
Stax & hate3
Protection9
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands3
+8
+7
+5
Combat Damage Synergy: token package, 3 extra combats, 3 haste enablers, 6 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces16
Win conditions4
Combat threats5
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats82Mana base80Consistency57
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.