Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks8
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators2
Commander Draw Engine (Asmodeus the Archfiend provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw6
Recursion10
+3
Value engines1
Other2
Spot removal10
Graveyard hate2
Board wipes5
Stax & hate1
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands2
+2
+2
Taplands3
+2
Basic lands1
+33
1 Combo Family (1 lines, Consistency: 81%)+22ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces11
Win conditions1
Sacrifice outlets4
Drain effects3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats87Speed83Interaction75
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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