Aggro Deck

Commander
No commander provided
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15
Fast mana3
1+10
1R+1
2R+6
Mana rocks2
2+6
2+4
Mana dorks1
R+5
Other acceleration2
R+1
2R+1
Treasure generators1
2R+4
Other4
1+1
R+1
R+1
2R+1
Draw engines7
1+1
2+5
1R+1
2R+5
2R+3
2R+1
1RR+1
Cantrips & burst draw4
1R+5
1R+1
1R+1
2R+4
Recursion2
R+1
1R+1
Value engines4
1R+1
RR+1
2R+2
3R+5
Spot removal6
R+2
1R+8
1R+5
1R+5
1R+1
2R+1
Artifact/enchantment removal1
R+6
Board wipes3
2RR+7
5RR+8
8R+5
Stax & hate1
2+1
Protection2
2+6
2+4
Dual & shock lands1
+4
Utility lands4
+2
+2
+2
+2
Basic lands1
+31
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, aristocrats engine, 9 damage multipliers+25
Synergy pieces20
R+7
R+4
1+2
1+2
2+8
2+4
1R+4
2+2
1R+1
2+1
1R+1
1R+1
+8 more
Win conditions1
1R+1
Combat threats6
R+1
R+1
1R+1
2R+1
3R+2
4R+2
Drain effects1
R+6
Token generators5
R+4
1R+4
1R+4
1R+4
1RR+4
Damage multipliers1
1R+1
Other1
1R+5

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Threats90Interaction59Speed57

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Voltron (Commander)20 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Aggro22 cards

22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.