Braids, Conjurer Adept

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+15
Mono-Color Powerhouse Lands (1)+2
Dual & shock lands1
Taplands1
Basic lands1
Tempo Control (lockout lethality)+9.4
Combo pieces1
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Interaction91Consistency84Mana base70

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Artifacts Matter10 cards

10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.