4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(280 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp2
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal1
Graveyard hate1
Protection5
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands2
Utility lands3
Basic lands1
Forest+29
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 tribal lords, 3 evasion enablers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats8
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats85Mana base70Speed62
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Elf Tribal23 cards
23 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.