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HomeExplore decksCommanders
G

Shroomfus Spoutshire

viaArchidektArchidekt·0 views·7h ago

Power level

3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence239 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks2
Mana dorks6
Land ramp2
Other acceleration2
Draw engines2
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines3
Synergy support1
Artifact/enchantment removal2
Spot removal2
Protection5
Soft interaction1
Mono-Color Mana Base+12ⓘ
Mana Acceleration+3ⓘ
Fetchlands1
Utility lands2
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces6
Win conditions4
Combat threats4
Sacrifice outlets1
Token generators13
Enablers2
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Token StrategyCore (18 cards)

18 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Go-Wide / WeeniesCore (15 cards)

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big ManaCore (11 cards)

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.