Commander
6.2±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(441 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp6
Other acceleration3
Draw engines7
Value engines3
Counterspells2
Spot removal5
Board wipes2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combo pieces3
Synergy pieces2
Combat threats1
Token generators7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base94Threats88Interaction87
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.