Commander
8.2±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(550 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks1
Other acceleration2
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines4
Cantrips & burst draw5
Wheels1
Recursion3
Value engines8
Control Strategy Bonus (30.3 interaction cards)+30ⓘ
Counterspells10
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate5
Protection6
Other1
15 Combo Families (15 lines, Consistency: 62%)+76ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces8
Win conditions1
Combat threats3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.2 (Bracket 4)+Game Changers→ Bracket 5
Interaction95Consistency87Threats87
✓
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes3 total
Mill19 cards
19 mill effects. Empty opponent libraries or fuel your graveyard.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Control (Commander)13 cards
This deck takes a controlling, reactive gameplan.
Combos15 total
- Bruvac the Grandiloquent+Maddening Cacophony
- Maddening Cacophony+Fraying Sanity
- Bruvac the Grandiloquent+Traumatize
- Bruvac the Grandiloquent+Cut Your Losses
- Traumatize+Fraying Sanity
- Bruvac the Grandiloquent+Terisian Mindbreaker
- Riverchurn Monument+Maddening Cacophony
- Cut Your Losses+Fraying Sanity
- Bruvac the Grandiloquent+Fleet Swallower
- Terisian Mindbreaker+Fraying Sanity