8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence633 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Other acceleration4
Treasure generators3
Commander Draw Engine+21ⓘ
Commander Synergy+1ⓘ
Tutors9
Draw engines13
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines5
Other1
Control Strategy+30ⓘ
Counterspells4
Spot removal6
Board wipes2
Protection7
Fetchlands3
Dual & shock lands6
Premium utility lands6
Utility lands9
Taplands4
Basic lands3
2 Combo Families+30ⓘ
Combat Damage Synergy+12ⓘ
Combo pieces4
Synergy pieces9
Win conditions1
Combat threats6
Token generators1
Clone effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3+Game Changers 9→ Bracket 4
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 9
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Voltron14 cards
14 equipment/auras. Stack these on the commander for one-shot commander damage kills.
,,,,
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
,,,,
History2 snapshots
Grade
Power8.3→8.3—
BracketB4→B4
Vectors
Velocity
39→38
-1
Consistency
98→98
—
Interaction
85→86
+1
Efficiency
91→91
—
Lethality
92→92
—
Grade
Power7.0→8.3+1.3
BracketB4→B4
Vectors
Velocity
39→39
—
Consistency
98→98
—
Interaction
85→85
—
Efficiency
91→91
—
Lethality
73→92
+19
Combos:0→2+2