Commander
6.1±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(433 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp7
Treasure generators1
Draw engines10
Cantrips & burst draw5
Recursion4
Value engines4
Spot removal7
Graveyard hate1
Edict effects1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands1
Utility lands7
Combat Damage Synergy: token package, 3 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces17
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats92Mana base89Consistency84
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Spider Tribal14 cards
14 spider creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.