Syrix, Carrier of the Flame

Commander
BR
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(304 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
1+10
3+4
2RR+1
Mana rocks4
2+6
2+5
2+4
3+3
Other acceleration2
2+6
3+2
Other5
R+1
1RR+1
2RR+1
2RR+1
2RRR+1
Tutors3
2+5
2B+7
3R+1
Draw engines2
3+3
2RR+1
Cantrips & burst draw8
R+5
B+5
B+1
1B+5
1R+2
1R+1
1B+1
3R+4
Recursion26
B+4
R+1
1R+1
2B+2
1RR+1
1RR+1
2R+1
2R+1
1RR+1
1RR+1
2RR+4
2BR+1
+14 more
Value engines3
1B+2
5R+5
5R+1
Spot removal6
BR+8
BR+5
1B+5
2R+5
BBR+2
2RR+1
Artifact/enchantment removal1
R+6
Board wipes4
XR+7
4R+3
3RR+3
8R+5
Two-Color Mana Base (no fixing needed)+8
Mana Acceleration (11 sources)+1
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+13
+8
1 Combo Family (1 lines, Consistency: 83%)+22
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12
Combo pieces2
1B+2
3+6
Synergy pieces18
R+1
3+4
2B+3
1RR+1
1RR+1
2R+1
2R+1
1RR+1
2RR+4
2BR+1
2RR+1
2RR+1
+6 more
Win conditions2
3BB+5
5R+1
Combat threats3
2RR+1
2RR+1
4RR+1
Sacrifice outlets2
1B+1
3R+1
Token generators2
3+4
2RR+4
Other1
3+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
Threats85Consistency84Mana base75

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Graveyard (Commander)28 cards

This deck uses the graveyard as a primary resource.

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Reanimator14 cards

14 reanimation effects. Recur creatures and key permanents from the graveyard.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos1 total

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