5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Sol Talisman+13
Mana rocks4
Other acceleration6
Treasure generators1
Commander Draw Engine (Atreus, Impulsive Son provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw8
Recursion1
Value engines4
Counterspells8
Spot removal10
Board wipes2
Protection6
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands4
Premium utility lands4
Utility lands11
Taplands3
Tempo Control (lockout lethality)+15ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces2
Combat threats1
Drain effects1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction93Mana base82Speed77
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Proliferate11 cards
11 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.