Commander
9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.5
High confidence771 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (2 groups)+14ⓘ
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana7
+10
+9
Mana rocks2
Mana dorks8
Land ramp3
Other acceleration4
Treasure generators1
Other2
Commander Synergy (2 groups)+12ⓘ
Tutors5
Draw engines8
Cantrips & burst draw1
Wheels1
Recursion2
+2
Value engines3
Other1
Counterspells4
Spot removal5
+5
Board wipes1
Protection6
Mana Acceleration (24 sources)+14ⓘ
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands12
+9
+9
+9
+9
+9
+9
+9
+9
+9
+9
+6
+6
Premium utility lands6
+6
+6
+5
+5
+5
+4
Utility lands2
+3
+3
Basic lands1
+1
6 Combo Families (8 lines, Consistency: 96%)+49ⓘ
Commander Synergy (2 groups)+22ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+19ⓘ
Combo pieces9
Synergy pieces4
Combat threats6
Sacrifice outlets1
Reanimation1
Other4
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.5 → Bracket 5
Mana base99Threats96Speed95
0.5 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 15
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tribal (Commander)16 cards
This deck is built around creature type synergies.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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