Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(341 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration9
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines12
Cantrips & burst draw3
Recursion7
+5
+1
Value engines5
Counterspells2
Spot removal5
Board wipes2
Stax & hate6
Protection3
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands8
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands4
+6
+5
+4
Utility lands3
+3
+2
Taplands8
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+4
+4
+2
+4
+1
2 Combo Families (2 lines, Consistency: 85%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats2
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Consistency85Mana base85
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Enchantress (Commander)20 cards
This deck synergizes with enchantments for card advantage and control.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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