Commander
No commander provided7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(548 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks3
Treasure generators2
Tutors7
Draw engines4
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines2
Counterspells3
Spot removal4
Stax & hate2
Edict effects1
Protection6
Fetchlands8
Dual & shock lands5
Premium utility lands4
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 tribal lords, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combo pieces2
Synergy pieces1
Win conditions5
Combat threats9
Sacrifice outlets3
Drain effects3
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats95Mana base93Consistency89
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal25 cards
25 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.