Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence380 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Mana dorks6
Land ramp6
Other acceleration4
Treasure generators2
Commander Synergy+2ⓘ
Tutors6
Draw engines10
Cantrips & burst draw4
Scry & Surveil3
Recursion7
Value engines5
Spot removal8
Stax & hate1
Edict effects1
Protection2
Mana Acceleration+4ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands14
Utility lands6
Taplands2
Basic lands5
Combat Damage Synergy+25ⓘ
Commander Synergy+10ⓘ
Synergy pieces11
Win conditions3
Combat threats7
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Sagas23 cards
23 sagas. Multi-chapter enchantments for incremental value.
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Enchantress17 cards
17 enchantment synergy cards. The deck rewards casting enchantments.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.