Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(399 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana dorks5
Land ramp7
Other acceleration3
Treasure generators2
Draw engines9
Cantrips & burst draw5
Recursion7
Value engines1
Spot removal8
Board wipes2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands14
Utility lands6
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces9
Win conditions2
Combat threats1
Drain effects1
Token generators5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base94Threats84Consistency82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas23 cards
23 sagas. Multi-chapter enchantments for incremental value.
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.