Commander
8.8±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(628 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
+10
+9
Mana dorks6
Land ramp3
Other acceleration1
Commander Synergy (1 groups)+3ⓘ
Tutors5
Draw engines11
Cantrips & burst draw3
Wheels1
Recursion2
Value engines4
Control Strategy Bonus (29.6 interaction cards)+30ⓘ
Counterspells7
Spot removal9
+5
+4
Board wipes1
Protection6
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+8
+7
Dual & shock lands6
+9
+6
+5
+5
+4
+4
Premium utility lands6
+6
+6
+5
+5
+5
+4
Utility lands13
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+1
+1
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+20ⓘ
Commander Synergy (2 groups)+10ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces2
Win conditions3
+7
Combat threats3
Token generators5
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.8 (Bracket 4)+Game Changers→ Bracket 5
Threats95Mana base94Interaction93
✓
Game changers 8
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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