Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Deterministic combo lines—,
High confidence(586 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks6
Other acceleration2
Treasure generators3
Commander Draw Engine (Niv-Mizzet, Parun provides card draw)+10ⓘ
Commander Synergy (2 groups)+5ⓘ
Tutors3
Draw engines8
Cantrips & burst draw16
Wheels3
Recursion1
+2
Value engines2
Control Strategy Bonus (29.2 interaction cards)+30ⓘ
Counterspells10
Spot removal9
+4
Artifact/enchantment removal1
Board wipes3
Protection1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands2
+7
+10
3 Combo Families (3 lines, Consistency: 85%)+32ⓘ
Commander Synergy (1 groups)+18ⓘ
Combo pieces4
Synergy pieces1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Consistency97Interaction94Speed79
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 7
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
,,,,
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.
,,,,
Control (Commander)11 cards
This deck takes a controlling, reactive gameplan.
,,,,