Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines1
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands8
Taplands5
5 Combo(s) Detected (Consistency: 49%)+33ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+18ⓘ
Combo pieces6
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects10
Token generators7
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats97Mana base84Interaction62
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.