Green Goblin [B3]

Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence449 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Treasure generators5
Other acceleration1
Commander Draw Engine+18
Commander Synergy+1
Draw engines16
Cantrips & burst draw5
Scry & Surveil1
Recursion5
Value engines10
Counterspells6
Spot removal5
Board wipes5
Protection3
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands5
Taplands5
Basic lands3
Tempo Control+15.6
Combat Damage Synergy+10
Commander Synergy+1
Synergy pieces13
Combat threats3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+Game Changers 3 Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

+1/+1 Counters14 cards

14 counter synergies. Grow creatures over time for massive threats.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Connive11 cards

11 connive cards. Draw, discard, and grow creatures.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.