Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence449 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Treasure generators5
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Draw engines16
Cantrips & burst draw5
Scry & Surveil1
Recursion5
Value engines10
Counterspells6
Spot removal5
Board wipes5
Protection3
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands5
Taplands5
Basic lands3
Tempo Control+15.6ⓘ
Combat Damage Synergy+10ⓘ
Commander Synergy+1ⓘ
Synergy pieces13
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+Game Changers 3→ Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
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Legends Matter13 cards
13 legendary synergies. Legends in the deck grow stronger together.
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Connive11 cards
11 connive cards. Draw, discard, and grow creatures.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.