Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(171 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks1
Mana dorks6
Land ramp10
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw9
Recursion1
Value engines3
Spot removal4
Graveyard hate1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands5
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces11
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Speed87Mana base82Consistency57
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies33 cards
33 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.