Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp6
Commander Draw Engine (Arcades, the Strategist provides card draw)+23ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines4
Recursion2
Value engines1
Counterspells3
Spot removal4
Board wipes3
Stax & hate1
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands7
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
Commander Synergy (1 groups)+4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction84Mana base82Speed62
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Defenders/Walls27 cards
27 defenders/walls. Build an impenetrable wall, then convert to damage.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.