Arcades, the Strategist

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8
Fast mana1
Mana dorks1
Commander Draw Engine (Arcades, the Strategist provides card draw)+23
Commander Synergy (1 groups)+3
Value engines1
1 Combo(s) Detected (Consistency: 43%)+17
Commander Synergy (1 groups)+4
Combat Damage Synergy: 1 haste enabler+2
Synergy pieces1
Win conditions1
Combat threats1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Interaction84Mana base82Speed62

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Defenders/Walls27 cards

27 defenders/walls. Build an impenetrable wall, then convert to damage.

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total