Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(520 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana1
Mana rocks3
Land ramp5
Other acceleration3
Treasure generators3
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw4
Recursion1
Counterspells2
Spot removal18
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands10
Utility lands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+24ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces8
Token generators7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base98Interaction90Threats85
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.