Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp20
Other acceleration2
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw6
Recursion5
Value engines3
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection4
Mana Acceleration (25 sources)+15ⓘ
Fetchlands1
Premium utility lands2
Utility lands6
Taplands23
+11 more
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces4
Synergy pieces4
Win conditions2
Combat threats6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats90Mana base87Speed84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.