Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(201 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp3
Other acceleration2
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion2
Counterspells3
Spot removal3
Board wipes1
Stax & hate1
Protection12
Other1
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+13ⓘ
Synergy pieces8
Win conditions1
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base84Interaction71Consistency68
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron29 cards
29 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.