Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(138 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks2
Mana dorks4
Land ramp3
Other acceleration1
Commander Draw Engine (Cleopatra, Exiled Pharaoh provides card draw)+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion5
Spot removal7
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15ⓘ
Synergy pieces6
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Consistency55Speed39
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.