104 - The Last Alliance

Commander
WG
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence265 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
2+6
2+5
2+4
Mana dorks2
1G+1
1GW+1
Land ramp2
3W+3
3G+2
Other1
1W+1
Tutors5
1G+8
1W+5
2W+5
2W+5
3GG+2
Draw engines4
GG+3
2W+5
1WW+5
1GW+1
Cantrips & burst draw2
1G+4
3G+1
Recursion15
W+1
G+1
1G+2
GG+2
GG+1
1W+1
1G+1
1GG+5
2G+2
2G+2
2G+1
2W+1
+3 more
Value engines1
2W+1
Spot removal5
W+7
W+6
1W+8
1W+5
3GG+2
Artifact/enchantment removal1
G+6
Board wipes2
XWW+4
6WW+5
Stax & hate2
1W+1
2W+1
Protection4
1W+1
1W+1
2W+2
5GW+2
Fetchlands2
+8
+8
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands6
2G/W+2
+2
+2
+2
+2
+2
Basic lands2
+8
+9
2 Combo Families (2 lines, Consistency: 88%)+28
Combat Damage Synergy: token swarm strategy, aristocrats engine+25
Combo pieces3
1W+3
2G+7
2W+4
Synergy pieces5
G/W+4
1W+1
1W+1
2W+1
2GG+1
Combat threats7
GG+3
1W+1
1GW+9
1GG+2
1GW+2
2W+1
4GW+9
Token generators7
GW+4
XWW+4
2W+5
XGWW+4
1GW+4
2W+2
3W+3
Reanimation1
1W+1
Other1
1W+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+2-card combo Bracket 3
Threats93Mana base84Consistency69
2-card combo 2
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Graveyard (Commander)15 cards

This deck uses the graveyard as a primary resource.

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Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos2 total

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