Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(427 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks5
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw17
Wheels1
Recursion2
Control Strategy Bonus (11.8 interaction cards)+19ⓘ
Counterspells4
Spot removal4
Artifact/enchantment removal1
Board wipes3
Two-Color Mana Base (no fixing needed)+3ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands1
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Combat Damage Synergy: token package, 3 evasion enablers, 1 damage multiplier+18ⓘ
Combo pieces4
Synergy pieces10
Win conditions1
Combat threats1
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency86Threats86Speed80
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Cantrips13 cards
13 cantrips. Cheap spells that replace themselves for velocity.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.