Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(225 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw1
Value engines1
Spot removal12
Graveyard hate1
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands5
Combat Damage Synergy: token package+2ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Interaction77Mana base75Speed46
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.