Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (47% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Treasure generators4
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Draw engines6
Cantrips & burst draw8
Recursion3
Counterspells2
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes5
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands1
Combat Damage Synergy: 1 extra combat+6ⓘ
Win conditions6
Combat threats6
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency90Interaction81Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal11 cards
11 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.