Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration3
Treasure generators3
Draw engines10
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells3
Spot removal9
Board wipes1
Stax & hate2
Protection2
Dual & shock lands10
Premium utility lands4
Utility lands8
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions1
Combat threats9
Sacrifice outlets1
Token generators5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base87Consistency83Interaction81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.