Maralen, Fae Ascendant

Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence303 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
2+6
Mana dorks5
G+5
1G+7
1G+2
1G+2
2G+2
Land ramp4
1G+5
GU+2
2G+2
2G+2
Other acceleration1
3G+1
Treasure generators1
2BB+2
Commander Synergy+1
Tutors3
2G+4
2G+3
B/GB/GB/G+2
Draw engines5
XXUU+3
1U+2
U/BU/BU/B+5
1UB+3
3UB+2
Cantrips & burst draw4
GU+3
2G+2
2U+2
3U+5
Scry & Surveil3
2U+1
1UU+1
2U+1
Recursion1
4B+2
Value engines10
G+2
XGGG+1
2U+1
3U+4
2BB+2
3U+2
3G+2
2GG+2
4UU+4
4UU+2
Counterspells2
1UU+3
2UU+5
Artifact/enchantment removal1
1B+5
Spot removal9
XUU+4
1B+4
1U+2
XXUU+2
1U+2
1U+2
1U+1
2U+1
3B+2
Protection3
G+3
3U+1
2UB+1
Fetchlands2
+8
+5
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands4
+3
+3
+3
+2
Basic lands3
+8
+10
+8
2 Combo Families+27
Combat Damage Synergy+7
Commander Synergy+1
Combo pieces3
2U+12
2G+7
2G+5
Synergy pieces8
G+5
XXG+4
1U+4
2U+1
2BG+4
4U+5
4B+2
3U/BU/BU/B+4
Win conditions2
XBGU+5
XGGG+1
Combat threats5
1U+2
1U+1
1UB+2
2GG+3
2UB+1
Drain effects1
UB+2
Other2
2U+5
4UU+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 (Bracket 2)+2-card combo 2 Bracket 3
2-card combo 2
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes7 total

Faerie Tribal14 cards

14 faerie creatures detected. Tribal synergies can create powerful board states.

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Elf Tribal14 cards

14 elf creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

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