Commander
No commander provided2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(157 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks6
Land ramp7
Other acceleration1
Treasure generators1
Low Land Count (0/29)+-73ⓘ
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion2
Value engines4
Counterspells2
Spot removal9
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (0/29)+-73ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats1
Token generators8
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.9 (Bracket 1)+Game Changers→ Bracket 3
Threats95Interaction63Speed43
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.