Go-Wide / Weenies Deck

Commander
No commander provided
2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(157 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana Acceleration (15 sources)+5
Low Land Count (0/29)+-73
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler+25
2 Combo(s) Detected (Consistency: 55%)+23
Synergy pieces2
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 (Bracket 1)+Game Changers Bracket 3
Threats95Interaction63Speed43
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

Landfall14 cards

14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Combos2 total