Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(371 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells9
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+20ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Combat threats6
Token generators3
Clone effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base89Interaction88Threats85
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Faerie Tribal25 cards
25 faerie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.