Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(464 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp8
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+8ⓘ
Tutors4
Draw engines8
Cantrips & burst draw5
Recursion7
Value engines5
Counterspells3
Spot removal5
Board wipes2
Stax & hate3
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands6
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combo pieces5
Synergy pieces8
Sacrifice outlets1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Consistency90Threats88Mana base82
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.