Commander
9.7±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence745 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana9
+9
+7
Mana rocks3
Other acceleration2
Commander Synergy (1 groups)+6ⓘ
Tutors11
+4
+3
Draw engines6
Cantrips & burst draw7
Recursion1
+2
Value engines6
Control Strategy Bonus (43.6 interaction cards)+30ⓘ
Counterspells15
Spot removal7
+4
Graveyard hate2
Board wipes1
Stax & hate5
Protection3
Mono-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
+8
+8
+8
+8
Utility lands7
+4
+3
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+14
5 Combo Families (5 lines, Consistency: 94%)+43ⓘ
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces8
Combat threats1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.7 → Bracket 5
Interaction98Consistency97Threats94
0.7 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 10
✓
Mass land denial 2
✓2-card combo 5
✕Extra turns — none
Themes6 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
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Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm9 cards
9 storm synergies. Chain spells for exponential value.
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