Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(244 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Land ramp16
Other acceleration4
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion3
Spot removal7
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (26 sources)+15ⓘ
Premium utility lands1
Utility lands7
Taplands24
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions3
Combat threats5
Sacrifice outlets1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base83Speed73Threats72
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.