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HomeExplore decksCommanders
UBRG

Kydele, take the wheel!

viaArchidektArchidekt·46 views·8h ago

Power level

7.7±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence531 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration2
Treasure generators3
Minor treasure1
Tutors4
Draw engines9
Cantrips & burst draw7
Wheels6
Scry & Surveil2
Value engines4
Counterspells4
Artifact/enchantment removal1
Spot removal3
Graveyard hate3
Board wipes1
Stax & hate2
Protection1
Soft interaction1
Mana Acceleration+3ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands7
Taplands5
Basic lands2
3 Combo Families+35ⓘ
Combat Damage Synergy+11ⓘ
Combo pieces7
Synergy pieces5
Win conditions4
Combat threats6
Token generators3
Clone effects1
Group slug1
Alternate win strategies1
Other4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4

0.7 above Bracket 3 ceiling (7)

1.3 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 2
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Go-Wide / WeeniesCore (12 cards)

12 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Token StrategySupporting (14 cards)

This deck generates and leverages a wide board of tokens for value and board presence.

,,,,
Group HugSupporting (8 cards)

8 group hug effects. Help everyone while quietly advancing a win plan.

,,,,

Combos3 total

  • 2-card combos · 2
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • 3-card combo · 1
  • +++
    2 setup prereqs

History9 snapshots

Grade

Power7.8→7.7-0.1
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.8→7.8—
BracketB4→B4

Vectors

Velocity
74→74
—
Consistency
93→92
-1
Interaction
61→61
—
Efficiency
88→88
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.6→7.8+0.2
BracketB4→B4

Vectors

Velocity
74→74
—
Consistency
92→93
+1
Interaction
61→61
—
Efficiency
88→88
—
Lethality
95→95
—

Card Changes

Added (2)

Removed (1)

Grade

Power7.6→7.6—
BracketB4→B4

Vectors

Velocity
74→74
—
Consistency
91→92
+1
Interaction
60→61
+1
Efficiency
89→88
-1
Lethality
95→95
—

Card Changes

Added (3)

Removed (2)

Grade

Power7.7→7.6-0.1
BracketB4→B4

Vectors

Velocity
81→74
-7
Consistency
92→91
-1
Interaction
60→60
—
Efficiency
89→89
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.8→7.7-0.1
BracketB4→B4

Vectors

Velocity
76→81
+5
Consistency
96→92
-4
Interaction
64→60
-4
Efficiency
88→89
+1
Lethality
90→95
+5

Card Changes

Added (1)

Grade

Power7.4→7.8+0.4
BracketB4→B4

Vectors

Velocity
76→76
—
Consistency
96→96
—
Interaction
64→64
—
Efficiency
88→88
—
Lethality
87→90
+3

Card Changes

Added (3)

Removed (3)

Combos:1→3+2

Grade

Power7.3→7.4+0.1
BracketB4→B4

Vectors

Velocity
76→76
—
Consistency
96→96
—
Interaction
65→64
-1
Efficiency
88→88
—
Lethality
87→87
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.2→7.3+0.1
BracketB4→B4

Vectors

Velocity
74→76
+2
Consistency
96→96
—
Interaction
65→65
—
Efficiency
88→88
—
Lethality
83→87
+4

Card Changes

Added (2)

Removed (2)