Commander
2.4±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(125 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp8
Other acceleration3
Tutors2
Draw engines2
Cantrips & burst draw9
Recursion3
Value engines5
Other1
Spot removal7
Board wipes1
Stax & hate1
Protection4
Synergy pieces5
Win conditions5
Combat threats8
Sacrifice outlets1
Drain effects9
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base75Consistency45Threats45
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.