Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(217 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration1
Draw engines5
Cantrips & burst draw6
Wheels2
Value engines9
Counterspells2
Spot removal1
Board wipes1
Stax & hate7
Protection3
Other1
Two-Color Mana Base (no fixing needed)+8ⓘ
Premium utility lands1
Utility lands3
Taplands5
8 Combo Families (8 lines, Consistency: 34%)+40ⓘ
Combo pieces8
Synergy pieces15
Win conditions1
Combat threats4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats89Mana base75Consistency64
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Mill35 cards
35 mill effects. Empty opponent libraries or fuel your graveyard.
Prison4 cards
4 prison effects. Lock opponents out of the game entirely.
Combos8 total
- Traumatize+Fraying Sanity
- Cut Your Losses+Fraying Sanity
- Terisian Mindbreaker+Fraying Sanity
- Fleet Swallower+Fraying Sanity
- The Mindskinner+Syr Konrad, the Grim
- Phenax, God of Deception+Consuming Aberration+Traumatize
- Phenax, God of Deception+Consuming Aberration+Terisian Mindbreaker
- Phenax, God of Deception+Consuming Aberration+Fleet Swallower