Commander
No commander provided4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(313 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks11
Mana dorks1
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion3
Spot removal2
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combat threats4
Token generators10
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Mana base90Threats84Speed68
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Treasure11 cards
11 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.