Obyra, Dreaming Duelist

2.6±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(147 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+5
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands2
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.6 (Bracket 1)+Game Changers Bracket 3
Mana base75Consistency73Interaction50
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Faerie Tribal17 cards

17 faerie creatures detected. Tribal synergies can create powerful board states.

Bounce9 cards

9 bounce effects. Return permanents to hand for tempo advantage.

Counter Control6 cards

6 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.