Commander
2.6±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(147 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration1
Draw engines9
Cantrips & burst draw8
Recursion5
Value engines1
Other1
Counterspells4
Spot removal14
Stax & hate7
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces4
Combat threats7
Drain effects2
Token generators3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.6 (Bracket 1)+Game Changers→ Bracket 3
Mana base75Consistency73Interaction50
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Faerie Tribal17 cards
17 faerie creatures detected. Tribal synergies can create powerful board states.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.