[BUDGET $150] Tergrid, God of Fright

3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(194 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+29
Basic lands1
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Mana base70Speed47Interaction41

0.2 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Discard29 cards

29 discard synergies. Empty opponents' hands while gaining value.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Group Slug6 cards

6 group slug effects. Damage everyone equally, then break parity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.