Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(258 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp7
Other acceleration6
Draw engines8
Cantrips & burst draw5
Recursion1
Value engines10
Other1
Counterspells2
Spot removal17
Graveyard hate1
Protection7
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
+5
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
Basic lands2
+9
+9
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+21ⓘ
Combo pieces4
Synergy pieces3
Win conditions1
Combat threats6
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats85Interaction80Mana base75
1.0 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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