Clement, the Worrywort

Commander
UG
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(258 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp7
1G+6
1G+5
GU+1
2G+1
2G+1
2GGG+1
7GG+3
Other acceleration6
GU+8
2+6
2+5
3+6
2GG+6
3G+1
Draw engines8
1U+5
1U+3
1UU+1
2GG+5
3U+4
3UU+6
5+3
7GG+5
Cantrips & burst draw5
U+4
G/UG/U+2
1U+1
2GU+1
4UU+2
Recursion1
2GU+2
Value engines10
G+1
1G+2
2G+5
2U+1
4+2
3U+1
2GU+1
2G/UG/UG/U+5
2GGG+1
4U1U+1
Other1
G+2
Counterspells2
1U+8
UU+8
Spot removal17
U+5
U+5
U+4
G+2
U+1
1G+5
1U+3
1U+1
GU+1
2G+6
2G+2
1UU+1
+5 more
Graveyard hate1
3GG+2
Protection7
G+3
1G+4
1U+1
2U+1
2U+1
3U+1
3GG+2
Two-Color Mana Base (no fixing needed)+4
Mana Acceleration (13 sources)+3
Two-Color Powerhouse Lands (1)+2
Dual & shock lands1
+5
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
2U+2
1UU+2
2G+2
3GGG+2
+2
Basic lands2
+9
+9
2 Combo Families (2 lines, Consistency: 40%)+21
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+21
Combo pieces4
U+4
GU+5
2U+12
2G
Synergy pieces3
4+4
4U+5
5+2
Win conditions1
3U+4
Combat threats6
G+2
1GG+2
2U+1
2U+1
2G+1
3GG+2
Token generators2
3GU+4
2GGG+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
Threats85Interaction80Mana base75

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

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Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos2 total

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