Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(375 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks3
Land ramp4
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw11
Wheels2
Recursion3
Counterspells3
Spot removal13
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+12.3ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Combat threats2
Sacrifice outlets2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction85Consistency83Threats81
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)8 cards
This deck generates and leverages a wide board of creature tokens.
Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.