Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(397 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks9
Land ramp5
Other acceleration3
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion3
Spot removal7
Stax & hate2
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands5
Dual & shock lands8
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 4 token doublers, 4 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions1
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base93Speed86Consistency80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.